Arkode

First published 23 May 2021 · Updated 23 August 2026

Arkode was a two-person games studio I co-founded with Joshua Matthews in our second year at Sheffield Hallam University, on the university’s funded Enterprise placement scheme. It ran from 2019 into 2021.

We started intending to make small mobile games in Unity, but losing a third team-member forced us to narrow down to a single project: “Reign of Rains”, a top-down voxel inspired survival RPG. We later moved to Unreal 4 for performance reasons. Matthews did design work, while I worked on C++ systems design, the IsoEngine editor, and business administration.

While the project and brand were a commercial failure, I learnt a lot about business, game production, systems design, and brand development, all of which I am extremely grateful for.

The following articles are reproduced as written between December 2019 and May 2021. I’ve grown a lot as a person since then, and I think some of the articles have aged better than others. Rather than smooth over my past, I want to keep the following snapshots of my life as a 20 year old, building a business and public identity for the first time.

IsoEngine

Building Arkode Games

What building it taught me

Productivity