Portfolio

First published 1 August 2026 · Updated 2 August 2026

Below is a highlight of my work — far from all of it. Prior to my Off the Grid (battle royale) work I designed a year’s worth of Arma 3 missions/levels for a weekly playgroup averaging 20 concurrent players. I also have experience with Blender, Unity, UE5 and Bohemia’s Enfusion engine — and I’ve built my own level editor and designer tools in C++ and UE4.

Level Design