C++
Work by Joshua Ellis made with C++.
3 pages carry the tag C++.
Data-driven game objects for use in simulated ecosystemsDesigner & Tools Programmer8 July 2021My final-year dissertation: replacing IsoEngine’s three separate prop systems with one data-driven pipeline, so designers could configure props, AI and food chains from a table instead of from Blueprints.
IsoEngineDesigner & Tools Programmer2019 to 2021 · PC6 May 2020A voxel level editor and medieval sandbox built in UE4 under my own studio, Arkode. Terrain brushes, a prefab system, and props defined as data rows rather than classes.
The use of a structure of arrays for storing dynamic information in games programming18 February 2020This topic is going to be quite different from the norm today in that I’m going to start talking about more technical aspects of my work.

