Unreal Engine 4
Work by Joshua Ellis made with Unreal Engine 4.
2 pages carry the tag UE4.
Data-driven game objects for use in simulated ecosystemsDesigner & Tools Programmer8 July 2021My final-year dissertation: replacing IsoEngine’s three separate prop systems with one data-driven pipeline, so designers could configure props, AI and food chains from a table instead of from Blueprints.
IsoEngineDesigner & Tools Programmer2019 to 2021 · PC6 May 2020A voxel level editor and medieval sandbox built in UE4 under my own studio, Arkode. Terrain brushes, a prefab system, and props defined as data rows rather than classes.

